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DV2780 - Spring 2012
This blog is intended for use by students of Marc Swanson's Spring 2012 DV2780 Advanced Motion Graphics course at Tri-C Metro.
Friday, April 6, 2012
More Character Animation inspiration!
Here's "Big Box Mart" from the guys at JibJab!
A big thanks to Casey for finding this cool tutorial on AETuts.com that shows you how to accomplish this:
Enjoy!
Friday, March 30, 2012
Good MoGfx Inspiration
Sander van Dijk, a MoGfx artist from the Netherlands has created his latest reel. Great stuff!
Sander van Dijk - Reel Dyad from Sander van Dijk on Vimeo.
King & Country is a production house in Santa Monica, CA that does some really amazing work in AE.
Sander van Dijk - Reel Dyad from Sander van Dijk on Vimeo.
King & Country is a production house in Santa Monica, CA that does some really amazing work in AE.
More Stuff for Project #3 - Character Animation!
Here are some links and videos to show you some techniques to help you bring a character to life.
If you're looking to do a character that is similar in nature to the "Frankenstein-y" guy I made last semester for the walk-cycle...
check out this page which has a nice group of tutorials along those lines.
This is a video from Creative Cow dealing with lip-synch. It's a few years old and uses an earlier version of AE, but the concept is essentially the same:
Here's a link to a page with a lot of helpful videos gathered by Pro Video Coalition.
Here's a good, quick tutorial for the Puppet Tool:
Adobe's site has a page for using the Puppet Tool as well.
Hope these are helpful and get you moving in the right direction. Use your imagination and have fun!
If you're looking to do a character that is similar in nature to the "Frankenstein-y" guy I made last semester for the walk-cycle...
check out this page which has a nice group of tutorials along those lines.
This is a video from Creative Cow dealing with lip-synch. It's a few years old and uses an earlier version of AE, but the concept is essentially the same:
Here's a link to a page with a lot of helpful videos gathered by Pro Video Coalition.
Here's a good, quick tutorial for the Puppet Tool:
Adobe's site has a page for using the Puppet Tool as well.
Hope these are helpful and get you moving in the right direction. Use your imagination and have fun!
Friday, March 23, 2012
Project #3: Character Animation
For our third and final project, I'm looking for you to create a character animation. We've all seen examples of character animation on TV, the internet and in the movies. There are a wide variety of character animations from which to draw inspiration.
There is also a wide variety of what can be deemed an animated character. It's not always a person, a robot or a "Wascally Wabbit." It could be the letter "Q." It could be anything you can think of that you can bring to life. It could even be a simple box:
There's a huge variety of character animation techniques as well. There's lush, extravagant 3D Pixar-style CGI animation and there's photo cut-out Jib-Jab-style animation:
There's cel animation and there's flip-book animation. There's even things like stop-motion King Kong-style or South Park-style* animation to consider.
What I'm looking for you to create initially is a story that runs 30 seconds or more for whatever kind of character you choose. Something that will bring your character and/or it's environment to life. A quick storyline to establish your character and give it life beyond a simple walk cycle. It could be a narrative voiceover, it could be your character(s) talking in English, a music track, a tribal language from the jungles of Papua/New Guinea, the coolest language ever devised... whatever. As long as it tells a story. Then you just need to incorporate your character into a Motion Graphics piece. That's the important part, since... ya know... this is a Motion Graphics course.
FYI: If you're looking to have a traditional character (humans, animals, etc.) for your animation, you can find Character Packs on the internet that will give you pre-created characters to animate in AE. Of course, the good ones you'll have to pay for since they have seperate arms, legs, facial expressions and so on, but there are some freebies out there as well that might work for you.
So to recap what I'm looking for:
Here's some ideas to get the juices flowing...
You could do something similar to the aforementioned walk-cycle animation we created last semester and integrate that character into a rich, vibrant motion graphics laden environment where things are growing out of the walls or graphics behind the character or to reflect changes in mood or topic in a song or the dialog. You could take existing video from a movie or TV show and add googly eyes and animated mouths to the people then add motion graphics to the environment surrounding them. If you have a project from this or another class that you'd like to expand upon your initial idea by adding or enhancing a character or characters, you can do that too. In that case, I'd like to see the original from which you're starting and see what you plan to do in your storyboards.
Just remember... this is the most heavily
weighted project of the semester!
Integrate ideas you may have had for projects from last semester. Search YouTube and Vimeo for inspiration (there's TONS of examples). Go crazy with it. Do great work. Most important, have fun.
Thanks!
*The creators of South Park started off with a construction paper, stop-motion style for their pilot episode, then changed their workflow to utilize Maya (a 3D program) to create their animations while maintaining the cut-out style since the stop-motion method was way too time-consuming. There's an interesting documentary that shows their entire workflow called "6 Days to Air: The Making of South Park." Here's an article about it if you're interested.
Beware, though... it's definitely R rated, not safe for work material.
There is also a wide variety of what can be deemed an animated character. It's not always a person, a robot or a "Wascally Wabbit." It could be the letter "Q." It could be anything you can think of that you can bring to life. It could even be a simple box:
There's a huge variety of character animation techniques as well. There's lush, extravagant 3D Pixar-style CGI animation and there's photo cut-out Jib-Jab-style animation:
There's cel animation and there's flip-book animation. There's even things like stop-motion King Kong-style or South Park-style* animation to consider.
What I'm looking for you to create initially is a story that runs 30 seconds or more for whatever kind of character you choose. Something that will bring your character and/or it's environment to life. A quick storyline to establish your character and give it life beyond a simple walk cycle. It could be a narrative voiceover, it could be your character(s) talking in English, a music track, a tribal language from the jungles of Papua/New Guinea, the coolest language ever devised... whatever. As long as it tells a story. Then you just need to incorporate your character into a Motion Graphics piece. That's the important part, since... ya know... this is a Motion Graphics course.
FYI: If you're looking to have a traditional character (humans, animals, etc.) for your animation, you can find Character Packs on the internet that will give you pre-created characters to animate in AE. Of course, the good ones you'll have to pay for since they have seperate arms, legs, facial expressions and so on, but there are some freebies out there as well that might work for you.
So to recap what I'm looking for:
- Story
- An animated character or characters (person, anthropomorphic animal, a toaster, triangles... anything, really)
- Motion Graphics in the surrounding environments or on or around the character (a smiley face that radiates more smiley faces - yeah, i know it's hokey, but it fulfills the assignment, 'k?)
- 30 seconds or longer running time
Here's some ideas to get the juices flowing...
You could do something similar to the aforementioned walk-cycle animation we created last semester and integrate that character into a rich, vibrant motion graphics laden environment where things are growing out of the walls or graphics behind the character or to reflect changes in mood or topic in a song or the dialog. You could take existing video from a movie or TV show and add googly eyes and animated mouths to the people then add motion graphics to the environment surrounding them. If you have a project from this or another class that you'd like to expand upon your initial idea by adding or enhancing a character or characters, you can do that too. In that case, I'd like to see the original from which you're starting and see what you plan to do in your storyboards.
Just remember... this is the most heavily
weighted project of the semester!
Integrate ideas you may have had for projects from last semester. Search YouTube and Vimeo for inspiration (there's TONS of examples). Go crazy with it. Do great work. Most important, have fun.
Thanks!
*The creators of South Park started off with a construction paper, stop-motion style for their pilot episode, then changed their workflow to utilize Maya (a 3D program) to create their animations while maintaining the cut-out style since the stop-motion method was way too time-consuming. There's an interesting documentary that shows their entire workflow called "6 Days to Air: The Making of South Park." Here's an article about it if you're interested.
Beware, though... it's definitely R rated, not safe for work material.
Friday, March 9, 2012
Motion Tracking Examples
Here's some examples of what I'm looking for in terms of combining tracking and motion graphics:
Advanced Motion Tracking Workshop: Sample Video from Trey Morgan on Vimeo.
I like how this one has graphics coming from both her footsteps and her headphones. The tracking on the footsteps isn't perfect, but I like the way the graphics fill the block on the sidewalk, so that kinda makes up for the so-so tracking.
Motion Track from FauzanMalek on Vimeo.
This one is very nicely done. The concept was explored a few years back with this series of commercials for HP. My guess is the creator of this spot put small markers on his fingertips that he later removed in post-production.
Motion Tracking - After Effects CS4 with Mocha from Jeff Foster on Vimeo.
Nice replacement of the graphics on the side of the truck. Not necessarily motion graphics -- it would have been really cool to see an animated logo, for instance -- but a job well done.
Motion Track from Zac Shuster on Vimeo.
Nice treatment of a graphic element integrated into a video environment. The vines grow and twist around the text as the girl walks by. She did a good job of looking at the object to make the scene more believable.
Advanced Motion Tracking Workshop: Sample Video from Trey Morgan on Vimeo.
I like how this one has graphics coming from both her footsteps and her headphones. The tracking on the footsteps isn't perfect, but I like the way the graphics fill the block on the sidewalk, so that kinda makes up for the so-so tracking.
Motion Track from FauzanMalek on Vimeo.
This one is very nicely done. The concept was explored a few years back with this series of commercials for HP. My guess is the creator of this spot put small markers on his fingertips that he later removed in post-production.
Motion Tracking - After Effects CS4 with Mocha from Jeff Foster on Vimeo.
Nice replacement of the graphics on the side of the truck. Not necessarily motion graphics -- it would have been really cool to see an animated logo, for instance -- but a job well done.
Motion Track from Zac Shuster on Vimeo.
Nice treatment of a graphic element integrated into a video environment. The vines grow and twist around the text as the girl walks by. She did a good job of looking at the object to make the scene more believable.
Friday, March 2, 2012
Expressions and Scripts for AE
Expressions and Scripts for AE are really handy and powerful tools. Expressions are used for effects and are pieces of code that you can find online or write yourself that you apply to individual properties on layers in your comp. They are fully editable so you can change the code to suit your needs. Scripts let you do things like adjust easing on keyframes with one click or use to quickly and easily adjust the length and framerate of all the comps in your project to have the same parameters. Scripts are very versatile and you may want to use your search engine of choice to look for "After Effects Scripts" to see the wide variety that are available. Keep in mind, however, that unlike expressions which are just integrated into your project file, scripts need to be placed in the appropriate folder within the Adobe folder hierarchy. I have added a handful of links to the Helpful Links bar on the right side of this page for you to check out.
FYI: expressions are usually free since they are more often than not just little bits of code, but it seems most scripts you have to pay for since there is a lot more work having to be put into them. If you like to write code, AE does let you create your own scripts as well by going to File > Scripts > Open Script Editor.
FYI: expressions are usually free since they are more often than not just little bits of code, but it seems most scripts you have to pay for since there is a lot more work having to be put into them. If you like to write code, AE does let you create your own scripts as well by going to File > Scripts > Open Script Editor.
Mocha for After Effects
For motion tracking, there's a relatively new tool available called mocha for After Effects that will give you more options and ease of use than the Tracker that is within After Effects. mocha is software that comes with the Adobe Creative Suite, but isn't integrated within AE. You'll have to look for it on the computers here at school. Open Finder and click Applications. Then do a search for "mocha." Click on "mocha for After Effects" and the interface will open. I found some tutorials on the AEtuts.com website that will help you get started. You can also find video tutorials on YouTube and Vimeo as well. Have fun!
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